Game Decisions
Flow Theory in Game Design:
What is Flow?
"Flow is a psychological theory that we can adapt to our games to create challenges that are both engaging and match to the players skill level"
- We can use flow to make our game better in many places.
- Flow is a fundamental skill that all good game developers should have a grasp on.
- "The player should be at peak engagement"
- "In order to keep the player optimally engaged, challenges should be presented at a level equivalent or slightly higher than their current skill, not too easy not too hard"
- Challenge should then be increased as the players skill increases. Being aware drastic changes in challenge may cause loss of engagement.
- https://learn.canvas.net/courses/3/pages/level-6-dot-0-decisions-decisions?module_item_id=44556
- https://www.sciencedirect.com/science/article/pii/S2452315118301516
- https://www.frontiersin.org/articles/10.3389/fpsyg.2018.01682/full
Hi daniel I really enjoyed reading this on your blog it is very easy to understand the point that you are trying to get across and this is something that I am fond of when reading another person work,
ReplyDeleteIt sems like you really understand all the information that you have reserched and talked about in your blog , great Job !!!